![]() ![]() ![]() You might not even want the military base in the first place as it increases traffic, pollution, and even crime. Also, if your city is too small, forget about it, as the military won’t even show up until you hit 60,000. Don’t build any residential tiles near the base, but do keep commerce nearby to encourage growth. You also need to know that water or power running through the tiles will discourage growth as it is technically government land. You can’t just slap down tiles for a military base and expect it to grow! You need to make sure you have roads that go to the base, first of all. Via: Sixfortyfive The Military Base Won’t Grow? ![]() It’s a nice little trick, but you’re not going to get much land value from tiles that aren’t watered. As long as you have a single water pump that is powered in your city and is not connected to anything else, the game’s system will just assume there is no shortage. This is not necessarily a “cheat,” but you can make your city believe that it has more water than it needs using just one water pump. However, if you put down a police station, park, or hospital, then use three blocks worth of whatever you’re trying to grow before surrounding it with roads, you’ll optimize that space for the best layout. Unfortunately, going with this layout doesn’t give you a lot of space for necessities like police stations or hospitals. That means you will have a grid of zones with your chosen area at least three squares from any road at any given time. There really is no “perfect layout” for the game, but if you have a little bit of OCD, then you’ll want to go with a grid-style for your layout. Any layout that you make when it comes to zoning will have to be at least three squares away from a road. If you’re familiar with any SimCity game, then you’ll know that any time you try to build too far from a road, you’ll end up with abandoned buildings. By that point, you’ll have a city that brings in decent income while owing absolutely no debt! Thankfully, this isn’t an MMO or a mobile game, so it never hurts to experiment and reload from a save point! Via: Youtube/WeaselZone What’s the Best Layout? You’ll basically have to keep yourself swimming in bonds until your interest gets so small to the point where you can just pay it all off before your bigger bonds are due. You’re basically banking on growing fast enough to the point where your income is making more than your loan’s interest. Via: EXPĪnother option you could do instead of cheating, is by spending money until you are able to take out a bond with a decent interest rate. Moving slowly through the game will ensure you’ll never go into the red and you’ll have a steady flow of funds. You will have to only start with necessities like building a police station. Sure, you can cheat by typing in “cass” and getting a whole ton of cash at the cost of a potential firestorm, but where is the fun in that? For those who want to make money legitimately without using a cheat, you’ll have to play the long game with a little patience. Making money in SimCity 2000 is all about managing your budget. Whether you’ve played it when you were a kid and are getting back into it, or are finding SimCity 2000 on a retro game site, anyone can benefit from a SimCity 200 beginners guide that tells you everything from the best layout, to how to make money, and other tips and tricks! Who knows, you might learn something you never knew before! Via: Twitter How to Make Money Similarly, if you want to surround it with avenues you would add 49 for each side so 390 + 49 + 49 = 488.It’s the year 2020 and you’re still playing one of the hottest games of the blooming PC gaming industry of the early 1990s: SimCity 2000. Construct a 440 Simolean long dirt road and you will have the proper length. Then you would add 25 for each road so 390 + 25 + 25 = 440. ![]() Suppose you want to surround it by roads. I've already done this additional calculation for you and added it as additional columns.Įxample: Omega HQ is listed as 390 x 390. If it's adjacent to a road, you need to add 25 for each road or 49 for each avenue. The "Nominal" dimensions listed are for the dirt road cost and do not include the road width. You can see the original EA forum post for this, by clicking here. Mad props to spamspamspambot for all the hard work that went into this list. maintains happiness at 100 to maximise simoleons from tax revenue. reaches level 8 to unlock land expansion items. reaches a population of 10,000 to unlock the Trade Depot and Global Trade HQ. I didn't want this massive amount of work to lay unnoticed in the forums so am reproducing it here. The perfect feeder city will be different for everyone but we recommend the following as a good starting point. The dimensions were calculated by user spamspamspambot on the EA forums. The following table has the building dimensions for every building in SimCity. ![]()
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